Botley 2.0 Review: The Ultimate Screen-Free Coding Robot for Kids
In a world where “learning to code” often implies handing a 6-year-old an iPad, Botley 2.0 The Coding Robot by Learning Resources stands out as a refreshing anomaly. It is 100% screen-free. No apps, no tablets, no Bluetooth pairing headaches. Just a remote programmer, a cute robot, and pure logic.
As web developers and educators, we often get asked: “How do I teach my child to code without increasing their screen time?” Botley 2.0 is usually our first answer. It introduces complex concepts like loops, if-then logic, and object detection through physical play. This review breaks down exactly why this little blue robot is a must-have for the modern playroom.
Botley 2.0 Activity Set (78 Pieces)
The complete starter kit. Includes the robot, remote programmer, detachable arms, coding cards, and obstacle course tiles. Everything you need to start coding right out of the box.
Check Price on AmazonThe Quick Verdict
Botley 2.0 is arguably the best entry-level coding toy for children ages 5 to 8. It strikes the perfect balance between being accessible to beginners and offering enough depth (with 150-step sequences) to challenge older kids.
Pros
- Completely Screen-Free: Teaches logic without digital distraction.
- Ready to Play: Works right out of the box (just add batteries).
- Advanced Logic: Introduces “Loops” and “Object Detection.”
- Night Vision: Eyes light up and can follow lines in the dark.
- Durability: Survives drops and bumps against walls.
Cons
- Line of Sight: The IR remote needs to point directly at the robot.
- Battery Hungry: Requires 5 AAA batteries (3 for robot, 2 for remote).
- No Save Function: Once you turn it off, the code is erased.
How It Works: Coding Without Screens
Botley operates on a “step-by-step” input system. The remote control looks like a game pad but functions as a code compiler.
- Input: The child presses directional arrows (Forward, Left, Right, Back) on the remote. Each press adds a step to the memory.
- Transmit: The child presses the big “Transmit” button.
- Execute: Botley lights up, beeps, and executes the sequence exactly as programmed.
This process teaches computational thinking: the ability to break a problem (getting from A to B) into individual steps. It forces the child to plan ahead (“debug” their thought process) before the robot moves.
Don’t Forget the Batteries!
Botley does not come with batteries, and heavy use will drain them. We highly recommend grabbing a pack of rechargeable AAAs to save money and the environment.
View on AmazonKey Features & Upgrades
1. Object Detection
Botley 2.0 has a sensor between his eyes that detects objects in front of him. You can program “If/Then” logic: “Move forward until you see a wall, THEN turn left.” This is a massive leap from standard remote-control cars.
2. Night Vision & Light Colors
New to version 2.0 is a light sensor. Botley’s eyes can light up in different colors (programmable), and he has a “night vision” mode where he can follow black lines drawn on paper even in the dark.
3. 45-Degree Turns
While the original Botley only did 90-degree turns, 2.0 can do 45-degree turns. This allows for more organic movement and complex navigation through the obstacle course.
Comparison: Botley 1.0 vs Botley 2.0
Is the new version worth the extra cost? Absolutely.
| Feature | Botley 1.0 (Original) | Botley 2.0 (New) |
|---|---|---|
| Max Steps | 80 Steps | 150 Steps |
| Night Vision | No | Yes |
| Object Detection | Basic | Advanced (If/Then logic) |
| Personalities | Standard | Unlockable “Secret Codes” (Ghost, Train, Police Car sounds) |
| Turn Radius | 90° Only | 45° and 90° |
Too Complex? Try Coding Critters
If your child is under 5 years old, Botley might be slightly frustrating. “Coding Critters” (also by Learning Resources) uses a similar screen-free concept but is simplified for toddlers and preschoolers.
Check Price on AmazonEducational Value
Botley 2.0 is a powerhouse for educational development. It aligns perfectly with the Montessori philosophy of hands-on, self-correcting learning.
Debugging Skills: When Botley crashes into a wall, the child isn’t “failing”; they are encountering a bug. They must look at their code (the cards they laid out or their memory), identify the wrong turn, and reprogram. This resilience is the core of computer science.
Spatial Reasoning: The child must mentally rotate the robot. “If Botley is facing me, and I press ‘Left’, which way will he actually go?” This mental rotation is a key predictor of success in STEM fields.
























